decode = function (input) {
input = String(input)
.replace(REGEX_SPACE_CHARACTERS, '');
var length = input.length;
if (length % 4 == 0) {
input = input.replace(/==?$/, '');
length = input.length;
}
if (
length % 4 == 1 ||
// http://whatwg.org/C#alphanumeric-ascii-characters
/[^+a-zA-Z0-9/]/.test(input)
) {
error(
'Invalid character: the string to be decoded is not correctly encoded.'
);
}
var bitCounter = 0;
var bitStorage;
var buffer;
var output = '';
var position = -1;
while (++position < length) {
buffer = TABLE.indexOf(input.charAt(position));
bitStorage = bitCounter % 4 ? bitStorage * 64 + buffer : buffer;
// Unless this is the first of a group of 4 characters…
if (bitCounter++ % 4) {
// …convert the first 8 bits to a single ASCII character.
output += String.fromCharCode(
0xFF & bitStorage >> (-2 * bitCounter & 6)
);
}
}
return output;
}...
var text = 'foo © bar 𝌆 baz';
var bytes = utf8.encode(text);
var encoded = base64.encode(bytes);
console.log(encoded);
// → 'Zm9vIMKpIGJhciDwnYyGIGJheg=='
```
### `base64.decode(input)`
This function takes a base64-encoded string (the `input` parameter) and decodes it. The return value is in the form of a string
containing only characters in the range from U+0000 to U+00FF, each representing a binary byte with values `0x00` to `0xFF`. The
`base64.decode()` function is designed to be fully compatible with [`atob()` as described in the HTML Standard](http://www.whatwg
.org/specs/web-apps/current-work/multipage/webappapis.html#dom-windowbase64-atob).
```js
var decodedData = base64.decode(encodedData);
```
...encode = function (input) {
input = String(input);
if (/[^\0-\xFF]/.test(input)) {
// Note: no need to special-case astral symbols here, as surrogates are
// matched, and the input is supposed to only contain ASCII anyway.
error(
'The string to be encoded contains characters outside of the ' +
'Latin1 range.'
);
}
var padding = input.length % 3;
var output = '';
var position = -1;
var a;
var b;
var c;
var d;
var buffer;
// Make sure any padding is handled outside of the loop.
var length = input.length - padding;
while (++position < length) {
// Read three bytes, i.e. 24 bits.
a = input.charCodeAt(position) << 16;
b = input.charCodeAt(++position) << 8;
c = input.charCodeAt(++position);
buffer = a + b + c;
// Turn the 24 bits into four chunks of 6 bits each, and append the
// matching character for each of them to the output.
output += (
TABLE.charAt(buffer >> 18 & 0x3F) +
TABLE.charAt(buffer >> 12 & 0x3F) +
TABLE.charAt(buffer >> 6 & 0x3F) +
TABLE.charAt(buffer & 0x3F)
);
}
if (padding == 2) {
a = input.charCodeAt(position) << 8;
b = input.charCodeAt(++position);
buffer = a + b;
output += (
TABLE.charAt(buffer >> 10) +
TABLE.charAt((buffer >> 4) & 0x3F) +
TABLE.charAt((buffer << 2) & 0x3F) +
'='
);
} else if (padding == 1) {
buffer = input.charCodeAt(position);
output += (
TABLE.charAt(buffer >> 2) +
TABLE.charAt((buffer << 4) & 0x3F) +
'=='
);
}
return output;
}...
## API
### `base64.version`
A string representing the semantic version number.
### `base64.encode(input)`
This function takes a byte string (the `input` parameter) and encodes it according to base64. The input data must be in the form
of a string containing only characters in the range from U+0000 to U+00FF, each representing a binary byte with values `0x00` to
`0xFF`. The `base64.encode()` function is designed to be fully compatible with [`btoa()` as described in the HTML Standard](http
://www.whatwg.org/specs/web-apps/current-work/multipage/webappapis.html#dom-windowbase64-btoa).
```js
var encodedData = base64.encode(input);
```
...