decode = function (input) { input = String(input) .replace(REGEX_SPACE_CHARACTERS, ''); var length = input.length; if (length % 4 == 0) { input = input.replace(/==?$/, ''); length = input.length; } if ( length % 4 == 1 || // http://whatwg.org/C#alphanumeric-ascii-characters /[^+a-zA-Z0-9/]/.test(input) ) { error( 'Invalid character: the string to be decoded is not correctly encoded.' ); } var bitCounter = 0; var bitStorage; var buffer; var output = ''; var position = -1; while (++position < length) { buffer = TABLE.indexOf(input.charAt(position)); bitStorage = bitCounter % 4 ? bitStorage * 64 + buffer : buffer; // Unless this is the first of a group of 4 characters… if (bitCounter++ % 4) { // …convert the first 8 bits to a single ASCII character. output += String.fromCharCode( 0xFF & bitStorage >> (-2 * bitCounter & 6) ); } } return output; }
...
var text = 'foo © bar 𝌆 baz';
var bytes = utf8.encode(text);
var encoded = base64.encode(bytes);
console.log(encoded);
// → 'Zm9vIMKpIGJhciDwnYyGIGJheg=='
```
### `base64.decode(input)`
This function takes a base64-encoded string (the `input` parameter) and decodes it. The return value is in the form of a string
containing only characters in the range from U+0000 to U+00FF, each representing a binary byte with values `0x00` to `0xFF`. The
`base64.decode()` function is designed to be fully compatible with [`atob()` as described in the HTML Standard](http://www.whatwg
.org/specs/web-apps/current-work/multipage/webappapis.html#dom-windowbase64-atob).
```js
var decodedData = base64.decode(encodedData);
```
...
encode = function (input) { input = String(input); if (/[^\0-\xFF]/.test(input)) { // Note: no need to special-case astral symbols here, as surrogates are // matched, and the input is supposed to only contain ASCII anyway. error( 'The string to be encoded contains characters outside of the ' + 'Latin1 range.' ); } var padding = input.length % 3; var output = ''; var position = -1; var a; var b; var c; var d; var buffer; // Make sure any padding is handled outside of the loop. var length = input.length - padding; while (++position < length) { // Read three bytes, i.e. 24 bits. a = input.charCodeAt(position) << 16; b = input.charCodeAt(++position) << 8; c = input.charCodeAt(++position); buffer = a + b + c; // Turn the 24 bits into four chunks of 6 bits each, and append the // matching character for each of them to the output. output += ( TABLE.charAt(buffer >> 18 & 0x3F) + TABLE.charAt(buffer >> 12 & 0x3F) + TABLE.charAt(buffer >> 6 & 0x3F) + TABLE.charAt(buffer & 0x3F) ); } if (padding == 2) { a = input.charCodeAt(position) << 8; b = input.charCodeAt(++position); buffer = a + b; output += ( TABLE.charAt(buffer >> 10) + TABLE.charAt((buffer >> 4) & 0x3F) + TABLE.charAt((buffer << 2) & 0x3F) + '=' ); } else if (padding == 1) { buffer = input.charCodeAt(position); output += ( TABLE.charAt(buffer >> 2) + TABLE.charAt((buffer << 4) & 0x3F) + '==' ); } return output; }
...
## API
### `base64.version`
A string representing the semantic version number.
### `base64.encode(input)`
This function takes a byte string (the `input` parameter) and encodes it according to base64. The input data must be in the form
of a string containing only characters in the range from U+0000 to U+00FF, each representing a binary byte with values `0x00` to
`0xFF`. The `base64.encode()` function is designed to be fully compatible with [`btoa()` as described in the HTML Standard](http
://www.whatwg.org/specs/web-apps/current-work/multipage/webappapis.html#dom-windowbase64-btoa).
```js
var encodedData = base64.encode(input);
```
...